On Hold or Finished

Server status Helios/Liberty:

 

DOWN

 

Liberty not connected to the server!

Helios not connected to the server!

Robert Carlsson

Robert Carlssons programming portfolio

Here you can find my old projects.

Both school and personal projects,

that are either finished or put on hold.

Gravity Gauntlet:

 

GG or GravityGauntlet was one of the frist "real" games I made in school. It is an endless runner much like any other, except that you can controll the gravity. While running you can jump and float mid air(holding space) and manipulate gravity(pressing arrow keys) so that you start running on the walls/roof instead. Your goal is to collect as many points as possible, which can be done in two ways. By grabbing powerups and stay alive as long as possible (by collecting time extenders) or by collecting coins. You will eventually "fail", but how far will you get before that?

 

Unfortunatley the version uploaded on the site right now is not the final build, so it's missing a few bugfixes and grafics. Such as falling through the floor when running on the roof and the map turns.

Programming done by me:

 

Movement:

* All aspects: Animation sync, gravityMove, running jumping, collision, etc.

Map:

* All aspects: Generation, Obstacle generation, pickup generation, pickup functionality, gravity rotation, map turns, etc.

Menu:

* Menu functionality: How buttons and backgrounds work, etc.

Sound:

* Sound manager: Handling music and sound effects.

SkullCrush Saga:

 

SkullCrush Saga was a game we made in school during our second year. The theme for the project was strategy. The designers in my group had one question. Can we make multiplayer that's not splitscreen or hotseat? My answer, even though I'd almost never looked at network code was yes, we'll get it done!

 

The game is a turnbased strategygame, you place your "Castle" somewhere on your starting grid, then you place units you bought in the selection screen.

 

The first round you can only have 3 of the same unit in a squad. And a max of 4 squads.

Therefore a sugestion would be that you buy 3 Man at arms, 6 scouts and 3 archers. Giving you 1 MAA squad with 3 in strength, 1 Archer squad with 3 in strength and 2 scout squads with 3 in strength each.

 

After the first round is won, by either destroying the enemys castle or all enemy units, you have the opportunity to use your collected gold to uppgrade your troops and then buy new for the next round.

 

You move and attack by left-clicking a unit and then a connected square/enemy. You reveal a square by left-clicking a unit that has reveals left and right-clicking a square that's within its range.

 

Unfortunatley the version uploaded on the site right now is not the latest and is missing a few functions. One of them is the tutorial (NOT working in this build).

Programming done by me:

 

Movement/Interaction:

* Me and Mattias did the movement/interaction and animation synchronization.

Map:

* Mattias and I did the map generation.

Menu:

* Menu functionality: How buttons and backgrounds work, Upgrade menu etc.

GUI:

* I did all aspects of the GUI/HUD codewise

 

OBS: This game is not made to be played on WEBPLAYER, experience may be bad!

To download standalone go: Here